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Diablo 2 median xl
Diablo 2 median xl












diablo 2 median xl

* Implemented an anti-cheat system that prevents some cheats to work.

diablo 2 median xl

* Added new text file: UIPanel.txt that softcode all pannel/border UI elements. * Added extra mpqs: d2dreamland.mpq and d2dreamland_patch.mpq. * Extended states implemented and supports up to 16384 states. * towns map location is softcoded into towns.txt. * set player start light radius softcoded into utility.txt. * Added new text file: utility.txt that will contain small useful softcoded changes. * stat per level is now softcoded into charstat2.txt There is cases where certain plugins/features from other tools isn't compatible because I completely replaced it's code with my own. I decided to restrict the tool for the version I'm working on myself as I get alot code for free from my own personal mod. Instead all code is done by myself with features I add (and features my testers requested, and future features requested by other modders).ĭreamland is compatible with both D2SE, D2mod and Plugy and is for 1.10 only. The main difference with this is that this isn't a mod plugin that other modders can do their own plugins. The closest this comes to is the wellknown and used D2mod (made by SVR). The goal for the project is to softcode different hardcoded thing's that blizzard never got time/needed softcode themself. This is not a mod, instead it's a tool for modders to improve their own mods and add thing's that isn't possible without programming. I decided last summer (end of July 2014) to resurrect my old side project and make it a real project this time. I was lucky I got my main project Dark Alliance saved (with 1 year coding lost). But, my harddisk crashed and all work on project was vanished. I have been working on a side project for sometime (the actual idea for the project started 2007) and I build an initial build for 1.11b patch.














Diablo 2 median xl